Game artificial intelligence

Results: 615



#Item
131Artificial intelligence / Control engineering / Fuzzy logic / Logic in computer science / Fuzzy control system / Timed automaton / Petri net / Control system / Finite-state machine / Emotion / Computational intelligence

Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes Giovanni Acampora, Member, IEEE, Fabio Ferraguto, and Vincenzo Loia , Senior Member, IEEE Abstract— Video games are one of the most significative

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
132Leisure / Mathematical logic / Video game development / Logic / Game design / Conceptual model / Metaphor / Simulation / Gameplay / The Trace / Knowledge representation and reasoning / Artificial intelligence

L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
133New media / Expressive Intelligence Studio / Game artificial intelligence / University of California /  Santa Cruz / Noah Wardrip-Fruin / Cultural studies / Indiecade / Interactive storytelling / Interactive fiction / Digital art / New media art / Critical code studies

Aaron A. Reed Email: Homepage: aaronareed.net Cell: (Twitter: @aaronareed

Add to Reading List

Source URL: www.aaronareed.net

Language: English - Date: 2016-01-29 00:29:31
134Mathematics / Probability / Game theory / Game artificial intelligence / Search algorithms / Memorylessness / Determinacy / Markov decision process / Reachability / Strategy / A* search algorithm / Stochastic game

Strategy Improvement for Concurrent Reachability and Safety Games ∗ ,† ,‡ Krishnendu Chatterjee† Luca de Alfaro§

Add to Reading List

Source URL: pub.ist.ac.at

Language: English - Date: 2012-01-22 05:31:56
135Game theory / Artificial intelligence / Formal epistemology / Modal logic / Logic in computer science / Common knowledge / Epistemic modal logic / Intelligent agent / Alternating-time Temporal Logic / Temporal logic / Social software / Mechanism design

Logic for Automated Mechanism Design — A Progress Report Michael Wooldridge∗ Thomas Agotnes† ∗

Add to Reading List

Source URL: folk.uib.no

Language: English - Date: 2007-07-21 09:47:36
136Mathematics / Decision theory / Game theory / Detection theory / Game artificial intelligence / Minimax / Regret / Online machine learning / Applied mathematics

Minimax Time Series Prediction Alan Malek UC Berkeley Wouter M. Koolen

Add to Reading List

Source URL: papers.nips.cc

Language: English - Date: 2015-12-18 16:12:15
137

Eager Beaver A General Game Player Andr´e Doser, Florian Geißer, Philipp Lerche, and Tim Schulte Foundations of Artificial Intelligence University of Freiburg {dosera,geisserf,lerchep,schultet}@tf.uni-freiburg.de

Add to Reading List

Source URL: www.dfki.de

Language: English - Date: 2012-09-17 06:53:28
    138Mathematics / Game artificial intelligence / Search algorithms / Applied mathematics / Combinatorial game theory / Minimax / Monte Carlo tree search / Negamax / Monte Carlo method / Heuristic / Greedy algorithm / A* search algorithm

    Online Evolution for Multi-Action Adversarial Games Niels Justesen1 , Tobias Mahlmann2 , and Julian Togelius3 1 2 IT University of Copenhagen

    Add to Reading List

    Source URL: julian.togelius.com

    Language: English - Date: 2016-03-20 21:44:35
    139Game artificial intelligence / Search algorithms / Minimax / Alphabeta pruning / Principal variation search / Artificial neural network / Variation / Reinforcement learning / Pruning / Game tree / TD-Gammon / Tree traversal

    Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne General Terms: Machine Learning, Jumper

    Add to Reading List

    Source URL: cohney.info

    Language: English - Date: 2016-01-24 20:49:37
    140Routing algorithms / Search algorithms / Mathematics / Combinatorial optimization / Game artificial intelligence / A* search algorithm / Routing / Computing / Applied mathematics / Heuristic / Edsger W. Dijkstra / Hyper-V

    Walk the Line: Consistent Network Updates with Bandwidth Guarantees Soudeh Ghorbani and Matthew Caesar Department of Computer Science University of Illinois at Urbana-Champaign 201 North Goodwin Avenue

    Add to Reading List

    Source URL: web.engr.illinois.edu

    Language: English - Date: 2012-07-15 07:33:48
    UPDATE